This study aims at investigating the phenomena of vocabulary strategies used by gamers of the Harvest Moon game. A survey study was conducted to see the most and the least frequent strategies used by the gamers while playing the game. To gain the data, the researcher distributed a questionnare which is adapted from the Schmitt’s taxonomy of VLS namely determination, social (discovery), social (consolidation), cognitive, memory, and metacognitive strategies. The result of the present study shows that the most frequent strategy used is cognitive strategy, the mean is 2.28 which indicates that most of the gamers use this strategy to improve their vocabulary learning. Meanwhile, the least strategy used is the social startegy since the mean scor...
Strategies for teaching vocabulary help students understand and remember the vocabulary they have ac...
The objectives of the research are to see whether games can improve students’ vocabulary mastery ...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
This paper describes a study on the Vocabulary Learning Strategies (VLS) used by players from Southe...
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the t...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
Penguasaan kosakata adalah hal yang utama bagi pelajar Bahasa Inggris untuk meningkatkan kemampuan b...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
The purpose of this study is to investigate how a 20-hour-vocabulary-game training program affected ...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Vocabulary mastery is the most critical element in learning English, and it can be obtained by apply...
One of the online-based games that are popular right now is PUBG. This online-based game is good to ...
Different digital technologies, especially video games, which are used to assist students in acquiri...
Strategies for teaching vocabulary help students understand and remember the vocabulary they have ac...
The objectives of the research are to see whether games can improve students’ vocabulary mastery ...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
This paper describes a study on the Vocabulary Learning Strategies (VLS) used by players from Southe...
Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the t...
This small‐scale case‐study used research processes inherent in Grounded Theory to identify and expl...
Penguasaan kosakata adalah hal yang utama bagi pelajar Bahasa Inggris untuk meningkatkan kemampuan b...
Master's thesis in Literacy studiesAs Norwegian youth have been found to spend almost two hours a da...
Vocabulary is fundamental to communication, and mastering words is important in learning any languag...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
The purpose of this study is to investigate how a 20-hour-vocabulary-game training program affected ...
This exploratory study aims to investigate if computer games can expand learners’ vocabulary and imp...
Vocabulary mastery is the most critical element in learning English, and it can be obtained by apply...
One of the online-based games that are popular right now is PUBG. This online-based game is good to ...
Different digital technologies, especially video games, which are used to assist students in acquiri...
Strategies for teaching vocabulary help students understand and remember the vocabulary they have ac...
The objectives of the research are to see whether games can improve students’ vocabulary mastery ...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...